6 Things You Need To Know
There are some things everyone should know about when they start designing their campaign world.
Getting To Know Your World
Figuring out what your world is and isn't is an important start.
Developing Your World With Deities
Using a pantheon as a sort-of example of how far to go when detailing your world.
Creating Norms
Norms are created as you play a game, insight into directing them as you need.
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