*NEW SITE*

***In case anyone missed it we have moved to a new location. Some of you may still be finding yourselves here through one old link or another. If you do, head on over to www.thewanderingalchemist.com and see what our new site looks like!***
Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Monday, August 15, 2016

Kickstarters, New Games, And Incoming Tales

Hey everyone! Once again there is plenty to cover from the last week. Today I have a couple of Kickstarter campaigns that I have my eye on, some new stuff coming out to add to your collections, and some more updates for things around here.


Kickstarters You Need To Check Out!

The first campaign you may want to take a look at is the new Worldographer. I have mentioned Hexographer as a mapping program for your RPG needs, and the good people over at Inkwell Ideas have decided to kick it up a notch. Head over here to check out the Kickstarter. After 7 years with Hexographer, they are trying to improve upon the program and create an even more useful tool. The new Worldographer will be able to integrate more details into your map, as well as multiple levels of mapping integrated together. On top of that there will be mini-generators for details on things like cities and ruins. If you are interested there are a few backer levels, some of which even include a download of the current Hexographer. And, if that doesn't sell you, they have a ling to a demo on the campaign's page!

The next campaign that I want to talk about is the type of thing I was hoping would show up. Last week, I mentioned Kobold Press' new Tome of Beasts for 5th Edition. This week, Nord Games has far exceeded their goal for releasing their own 5th addition monster supplement. Called Ultimate Bestiary: Revenge of the Horde, you can check it out over here. What makes this an awesome project worth backing is not the horde of new monsters you will get out of it. Instead, you will be getting a horde of details, stat blocks, and ideas for classic enemies. From goblins to gnolls, you will get a host adversaries for you PCs to tackle. Added on top of this are a number of stretch goals, some of which have already been unlocked. Among those are beasts of the horde and tribe details for the different races. The next goal is racial stats to play these monsters, so be sure to head of and pledge your support!


Yet Another World To Play In

In case all the worlds created for D&D over the years weren't enough, or the worlds now being released with the OGL still aren't quite enough, Green Ronin has announced that Matthew Mercer's world from Critical Role, Exandria, is coming to 5th Edition source books near you. If you haven't been watching Critical Role, than you should understand that the world Mercer has created for his players over the last few years is an incredibly rich one. If you have been watching you know just how awesome this is going to be. You can find the press release here, but the key point is the Tal'Dorei book is already in the works and slated for a Spring 2017 release.


Death Isn't The End

This game caught my eye when it showed up over and over on my Twitter feed during GenCon.  Phoenix Dawn Command is a new RPG from Twogether Studios. What caught my eye about it, specifically was the giant, tarot sized deck of cards that comes with it. Apparently the RPG is deck-based, requiring sets of cards to be played in order to overcome the difficulty and complete a task. The artwork looks fantastic and there appears to be a rich world to dive into.  When you die, you're not dead forever. Instead, you come back and become stronger learning from your mistakes and adding more cards to your deck. There is a catch though, well two catches. First off, missions are often time sensitive. Die and you could fail. You don't just rise instantly from the place you were killed of course. Additionally, you only have the opportunity to come back 7 times before the end is final. The result is that you can be reckless to get things done, but how reckless is to reckless and is it worth the risk? Check out the game's site and learn more here.


Stories Need Telling....And Scheduling

This week, we have some fun stuff to talk about here at Notes of the Wandering Alchemist. First off, today marked the official beginning of a novelized rendition of the story of the campaign that we spent two years playing and will be continuing (hopefully soon). We played it in the Pathfinder RPG system, in a world of, mostly, my own design. Initially this was going to be written as minor journal entries, but the tale has taken a life of its own in Untamed Scribes hands. The result is that our first entry is around 5 pages long. If you are a patron at the preview level, you can go check that out and download the PDF right now. If you are not, it will be posted up here on the 1st of September. Given the length of the entries, you can expect to see a new one each month.  Preview patrons will see it on the 15th and the public will get it on the 1st of the following month.

In addition to that we have ever-more updates on Untamed Dice. If you have been following along on Twitter then you know why things have been late this bast few days. Games and time spent with visiting friends (one Aikos Lord of Cakes & Pastries, God of the Harvest and Brew).  Expect Brave New Worlds to come this week instead and D&Donuts shortly.  Also watch for that poll I mentioned as it will finally be going up tomorrow at some point.

Tomorrow I will also have a re-skinning article with some suggestions on re-flavoring things to make something unique. Wednesday i am going to try and squeeze in a new update as to my progress on the various projects I am working on and why some of those are taking longer than they should. Thursday will feature the regular Resources article. Friday will get you an update on the state of Untamed Dice games and our plans for recording, while Saturday will actually get you the episode (finally!).

Until next time!

Tuesday, July 12, 2016

Time Flies

Greeting everyone and happy Tuesday.  Today I'm going to talk about some of the stuff I am working on right now and what I have noticed around the web.  Summers are my busiest time for work, and there is also the added fact that there is actual nice weather to go enjoy.  This results in less time.  As you have seen I have been unable to post as much because of it, and I probably will continue to have less posts than I would like for much of the Summer.  That being said the 4th of July weekend is now long gone, I have had a day of doing virtually nothing to relax, and the superintendent conference I'll be working IT for will be over this week so things should only get easier.

My current projects currently include editing many episodes of audio for you guys and getting a bit better at doing that.  I was informed that the episodes were quiet and given a quick tip on making sure they are at a good volume.  Hint: compare to a YouTube video on the same device / headphones.  That was taken into account for the last episode of Untamed Dice and hopefully is a little better for some of you when going from our podcast to something else.  Despite time being short we do have plenty of stuff recorded and should be getting more in soon too, so you don't have to worry about that.  While they released on Friday, below is the new episode and the preview for the latest D&Donuts for those who listen here.

I am still working on Spells of Old Volume 3, though my timeline on that is a jumbled mess at this point and for that I apologize.  However, I did get to chat with my friend and we are begging the process of developing our project and a format for me to begin sharing some of mine as well!  Additionally, this site has some much needed updates that need to happen.  Probably 5-6 weeks of audio, re-skinning articles, and resources articles have not been linked to their respective pages.  Those updates will be coming over the week, not to worry.

Outside of my blog there is still plenty of stuff going on, of course.  In addition to a handful of great looking items showing up on the DMs Guild that I need to check out, there are a number of Kickstarters that have products coming in.  Of note are the worlds of Cypher System and the Savage Rifts.  Personally I have received my Gods of the Fall book and love it.  I am really excited to try out the system using that book.  I have also gotten the pdf for the Savage Rifts player's book and am excited to work some of those rules and features into Brave New Worlds.  For those of you who never backed these projects you should check them out and maybe buy / pre-order!  And if you are looking for a project to back head over here and help out with a system neutral card mechanic to aid in the role-playing of you group!

The final thing I wanted to mention, in case you somehow missed it, was the Ennies.  Head over to the EN World site and cast you votes for this year's winners.  There are a ton of great things on there that you may not even known existed.